snydeq writes "Fatal Exception's Neil McAllister catalogs 12 sure-fire ways to get your app rejected from Apple's notoriously fickle App Store. From executing interpreted code, to using Apple's APIs without permission, to designing your UI, each transgression has been abstracted from real-life rejections mdash; for the most part because Apple seems to be making up the rules as it goes along. 'It'd be nice for Apple to make conditions for rejection clear,' McAllister writes. 'Apple has been tinkering with the language of its iPhone SDK license agreement lately, but that hasn't done much to clarify the rules mdash; unless you're Adobe. For everyone else, the App Store's requirements seem as vague and capricious as ever.'"pa href="http://www.facebook.com/sharer.php?u=http%3A%2F%2Fapple.slashdot.org%2Fsto ry%2F10%2F06%2F03%2F2017220%2FHow-To-Get-Rejected-From-the-App-Store" target="_blank" title="Share on Facebook"img src="http://a.fsdn.com/sd/facebook_icon_large.png"/a a href="http://twitter.com/home?status=How+To+Get+Rejected+From+the+App+Store %3A+http%3A%2F%2Fbit.ly%2F9nfrph" target="_blank" title="Share on Twitter"img src="http://a.fsdn.com/sd/twitter_icon_large.png"/a/ppa href="http://apple.slashdot.org/story/10/06/03/2017220/How-To-Get-Rejected-From-the-App-Store?from=rss"Read more of this story/a at Slashdot./p pa href="http://feedads.g.doubleclick.net/~at/btgaCeqEsyCEDI-rktB4FT7znrc/0/da"img src="http://feedads.g.doubleclick.net/~at/btgaCeqEsyCEDI-rktB4FT7znrc/0/di" border="0" ismap="true"/img/abr/ a href="http://feedads.g.doubleclick.net/~at/btgaCeqEsyCEDI-rktB4FT7znrc/1/da"img src="http://feedads.g.doubleclick.net/~at/btgaCeqEsyCEDI-rktB4FT7znrc/1/di" border="0" ismap="true"/img/a/pimg src="http://feeds.feedburner.com/~r/Slashdot/slashdotDevelopers/~4/tmmQTFyzGb8" height="1" width="1"/
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