Philip Hingston writes "Computers can't play like people — yet. An unusual kind of computer game bot-programming contest has just been held in Perth, Australia, as part of the IEEE Symposium on Computational Intelligence and Games. The contest was not about programming the bot that plays the best. The aim was to see if a bot could convince another player that it was actually a human player. Game Development Studio 2K Australia (creator of BioShock) provided $7,000 cash plus a trip to their studio in Canberra for anyone who could create a bot to pass this 'Turing Test for Bots.' People like to play against opponents who are like themselves — opponents with personality, who can surprise, who sometimes make mistakes, yet don't robotically make the same mistakes over and over. Computers are superbly fast and accurate at playing games, but can they be programmed to be more fun to play — to play like you and me?" Read on for the rest of Philip's thoughts.
http://developers.slashdot.org/slash.../01/24/1657219
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