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Unread 04-22-2010, 08:00 PM
sl4shd0t
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Default How I Saved the Gaming Industry

Jamie found a nifty blog entry where Indy Game designer Jeff Vogel writes about game engine and art re-use. He is criticized for not rewriting his core engine for a decade. It's an amusing little rant with thoughts that actually might apply anyone working in engineering.pa href="http://www.facebook.com/sharer.php?u=http%3A%2F%2Fgames.slashdot.org%2Fsto ry%2F10%2F04%2F22%2F1433208%2FHow-I-Saved-the-Gaming-Industry" target="_blank" title="Share on Facebook"img src="http://a.fsdn.com/sd/facebook_icon_large.png"/a a href="http://twitter.com/home?status=How+I+Saved+the+Gaming+Industry%3A+htt p%3A%2F%2Fbit.ly%2Fcw9gCm" target="_blank" title="Share on Twitter"img src="http://a.fsdn.com/sd/twitter_icon_large.png"/a/ppa href="http://games.slashdot.org/story/10/04/22/1433208/How-I-Saved-the-Gaming-Industry?from=rss"Read more of this story/a at Slashdot./p pa href="http://feedads.g.doubleclick.net/~at/5C16v9CpXlitx4gKCUdrSBFZ0k4/0/da"img src="http://feedads.g.doubleclick.net/~at/5C16v9CpXlitx4gKCUdrSBFZ0k4/0/di" border="0" ismap="true"/img/abr/ a href="http://feedads.g.doubleclick.net/~at/5C16v9CpXlitx4gKCUdrSBFZ0k4/1/da"img src="http://feedads.g.doubleclick.net/~at/5C16v9CpXlitx4gKCUdrSBFZ0k4/1/di" border="0" ismap="true"/img/a/pimg src="http://feeds.feedburner.com/~r/Slashdot/slashdotDevelopers/~4/jsl5mEDyoWY" height="1" width="1"/

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